features/changes in version 2.1.0:
- Music and sound effects added
- Performance vs. Quality graphics modes (configured in options)
- A new engineering panel that is an image of the ship you are flying. This panel only displays amount of damage per module and if a module is destroyed
- Resources completely taken out... we are back to the old way of regenerating ammo a la version 1.0.8
- A new display above the engineering panel showing how much ammo is available per weapon
- Smoke trails for missiles
- Proper smoke trails for some thrusters on ships
- Physics work very similar to version 1.0.8: There is a velocity threshold you must reach before your ship will be affected by drag... if you are under the velocity threshold you will not slow down unless you hit another object. The more acceleration your ship has, the more you can temporarily exceed the velocity threshold.
- A Background star field image is present if in Quality graphics mode
- Explosions revised to show a "sphere of effect"
I will be going on Vacation for two and 1/2 weeks, when I get back I will start spending some time on the reballance. I can't say when a playable version 2.1.0 will be available, but it will be at least after the end of April.
I can't wait to play Version 2.1.0 with you guys! This version of the game is going to be much more fun, I can tell already.

